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A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.
The word video in video game traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images.
The earliest example is from 1947—a "Cathode ray tube Amusement Device" was filed for a patent on 25 January 1947, by Thomas T. and Estle Ray Mann, and issued on 14 December 1948, as U. Other early examples include: The Nimrod computer at the 1951 Festival of Britain; OXO a tic-tac-toe Computer game by Alexander S.
Douglas for the EDSAC in 1952; Tennis for Two, an electronic interactive game engineered by William Higinbotham in 1958; Spacewar!
Some handheld games from the late 1970s and early 1980s could only play one game.
In the 1990s and 2000s, a number of handheld games used cartridges, which enabled them to be used to play many different games.
The game was featured in the 1973 science fiction film Soylent Green.
Like consoles, handhelds are dedicated platforms, and share almost the same characteristics.
Handheld hardware usually is less powerful than PC or console hardware.
, written by MIT students Martin Graetz, Steve Russell, and Wayne Wiitanen's on a DEC PDP-1 computer in 1961; and the hit ping pong-style Pong, a 1972 game by Atari.
Each game used different means of display: NIMROD used a panel of lights to play the game of Nim, In 1971, Computer Space, created by Nolan Bushnell and Ted Dabney, was the first commercially sold, coin-operated video game.
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Players typically view the game on a video screen or television or computer monitor, or sometimes on virtual reality head-mounted display goggles.